October 24, 2022
Happy
Halloween
I hope the spirit of the holiday finds you happy and healthy. If you are
going door to door remember a flashlight, check all the candy for
tampering, and don’t give yourself a stomach ache from too much “healthy”
eating.
In this article I’m going to try to answer many of the audio mixing questions
that have come up over the years. If audio mixing isn’t your mug of beer
then skip all the rest of this and enjoy the animated artwork. Also, there is
a free download in PDF form of this article located at the end. Enjoy. And
now,… Zystrix presents...
11 Essential Audio
Mixing Tips and Tricks
How to Mix Like a Pro
Secrets to A Professional Audio Mix
Back in my old days of mixing and bouncing tracks on a two-track tape
machine it was basically a microphone or two and learning how to get the
most out of tape. There was no such thing as being able to afford a mix-
down deck. But now there’s a lot of musical competition in the world –
engineers have come out of the
woodwork. And they have gotten pretty
clever in their ways and there are now a
number of excellent mixing styles for all
genres. So if your tracks don’t sound like
they can compete with your favorite
commercial band’s sound then your
material just won’t make the grade. It’s
as simple as that. So listen to your mixes
and compare, compare, compare to the
commercial stuff. The record store (or
wherever you get your music) is your
oyster.
#01. Clean Tracks are Bliss
This first tip covers a lot of ground and some of it may seem a little overly
obvious but it is worth mentioning. Ask your band to give you some of their
favorite recordings in advance so you know what sound you’re going after.
This puts everybody involved on
track, so to speak, and it’s possible
to focus more on the end result for a
better sound, more focus, and it also
saves time by not later arguing over
details that may be too late to
change. And by doing this you
preserve the projected overall tonal
balance. On another note (yet
another metaphor), your beautiful
mix will always be dragged down by
the worst sounding track. So make
sure all tracks can hold their own.
Never try to fix it in the mix – fix it now. Try to keep up with problems as
they occur. You can start by making sure your recording levels are right
before the recording begins. Digital distortion is very difficult to fix (a Sans
Amp helps) and it just makes
more sense to avoid it in the first
place. Another thing that helps
clean up the mix, unless it’s a bass
guitar or bass drum, is to roll off
the low end on the finished tracks.
(NOTE: Some people call it using
a High Pass filter but I hate that
term, it makes engineering sound
like a football game.) There’s no
need for sub bass frequencies on
cymbals, reverb, guitars, voices,
and so on – cleaning up all that
extra unnecessary bass gets rid of
mud in the final product. So does
using noise gates or simply cutting off unnecessary stuff on the end of a
track (stem). Also, In the final mix erase all frequencies at or below about
24-28 cycles per second. This makes for better mastering. And they don’t
do any good and just make an amplifier work much harder for almost
nothing. Make all the lows mono – I usually shoot for anything below about
200 cycles or so. Use a gate on
noisy tracks or re-record the track
correctly. Nowadays there are
gates that are noise specific like
the X-Noise Stereo by Waves
and these work pretty good for
problem tracks. Simply loop the
problem noisy area and let the
noise analyzer sample it and then
use that as a noise gate template.
However, mixing cannot fix
everything and it may be an asset
to know when a recording is too
far gone and just cannot be fixed
or salvaged. Some bands have
brought me something they did and asked me to make it work.
Unfortunately I had to break the news to them that it’s just too far gone.
Also, and I know it’s boring, but solo every track looking for any sonic
issues. You (and your clients) will be glad you did, and you’ll get repeat
business and you’ll look like a star. And another note, and this may seem
a little too obvious, but always use 24 bit recording to preserve the
dynamic range. Never ever try to squeeze the largest amount of time out
of your hard drive by using anything else. If your client can’t play 24-bit
files simply copy and dummy the mix down to 16-bit for their listening
pleasure. Voila.
#02. Always Mix to Mono
Always. Back in the day I ran
two mixes; one was stereo and
one was mono. This method
checks for phasing issues (like a
guitarist who needs every
speaker he ever owned mic’ed up
at the same time). Using too
many cabinet simulators can give
phasing problems. The drum
over-heads can be a phasing
issue. Use a tape measure from
the center of the snare drum to
equal distance from the left and
right over-head microphones. Or use an X/Y pattern for the overheads and
the phasing will be at extremely high frequencies that cannot (or will not)
be heard. Use software that detects and helps repair phasing issues like
the Waves InPhase Stereo.
#03. Squash the Mix
Put on your headphones and fine tune
any other small issues with your mix
stereo separation and analyze the EQ
balance to your liking. Once you are
satisfied with that, take off the
headphones and split your stereo
output into two stereo outputs and
mute one. On the other stereo mix
run it mono and then through a
compressor set to maximum squash
and then run this horrible mono mix
through your favorite typical ghetto-
blaster type boom-box for a mix-down. Back in the day I used a separate
small mixer for this job, but it is quickly accomplished on my DAW by using
the mono button and a compressor on the output. Then I can jump back
and forth between the two mixes if needed. Anyway, have the compressor
make your other mix as splatty as possible. Don’t be shy, just crank it until
it’s flattened and there are no dynamics left. There may be some hiss in
the mix so just ignore that. I used to use a tube compressor and cranked it
until the dynamics disappeared. Of course, my other real mix was not
compressed and it was in stereo. This is the one that silently went to the
mix-down deck for recording later. Now, if you can hear everything in your
mix using this type of squashed mono setup through the boom-box then
your mix is good. If you can’t then there are several things you can do.
Turn up (or down) the offending
track. If something seems buried in
the mix try adding or subtracting
some EQ or add some exciter for
sparkle. If something cannot be
heard in this type of mixing scenario
then consider it gone for good until
the problem is found and repaired.
Now mute this mono mix and open
up and listen to your other mix – the
real mix going to mixdown. You will
probably notice that it is more open, more defined, much more balanced,
and sounds great on most systems. And this mix will work great for
mastering. I’ve had many of my mixes on the radio and they tend to
dominate the airwaves over other studio mixes.
#04. Compare your Mix
Reference your mix to a mix that
you (or your band) has chosen.
Do they like the sound of the
Strawberry Nosebleeds? (And
who doesn’t?) Have them bring
you some recorded examples in
advance. As a discerning
engineer always use reference
tracks for mixing. As your skills
get better you can abandon this
notion somewhat. I always mix
to what I want to hear. But a
reference track helps the project
to stay on course. Do you need to purchase a reference type of software?
No. But it does make it easier, especially for those who have never tried or
learned the old method. Back in the days when there was no such thing as
reference software I used two analog 31 band audio analyzers and my ear.
Then I’d run the reference track through the analyzers to see what my EQ
curve should be. Then I’d run my mix. Sure, it took a while to learn this
method, but it can be done. And
you can also use this method to
repair individual tracks. Watch
the analyzer and make sure the
track doesn’t jump off the meter.
Also, the mix you are doing
should be compared to a mix of
something that is similar to what
you are working on. If the band
sounds like Lawrence Welk then
get a Laurence Welk recording to
match it up. Simply match the
volumes of the two mixes and
then use your ear and the
analyzer to get the two mixes to
sound very similar. This method takes a little practice but it usually gets
pretty close. Keep your ears fresh when doing this. Take frequent breaks.
Compare the mix with the recording and adjust the instruments until it is
damn close. Another way to do it is with a software called PAZ by Waves.
This will get your mix closer faster to the reference and you can compare
the stereo spread too.
#05. Reverb and Effects
Just like you did on your other tracks,
don’t forget to roll off the low end on the
reverb. Also record the reverb return to a
separate stereo track just in case you
need it in the future for a re-mix. Also,
spread your reverb far left and right and
listen to it in mono. If it disappears then
get a new reverb or you’ve done
something horribly wrong. Also, don’t
over-do it with the effects. Use the
effects for complimenting the tracks, not
burying them. Unless you’re planning on recording the next psychedelic
masterpiece, use common sense and discretion.
#06. Headphones
Use pro headphones with a flat
EQ curve response, not consumer
headphones. And use them
sparingly. They are great for
placing items in the stereo field or
chasing down weird gremlin
sounds that shouldn’t be there.
But once that’s done use the
speakers. Air is always the best
mixer, so use it to your advantage.
And the air is free, or at least for
now.
#07. Always Mix Fresh
Don’t mix on the band’s recording and tracking day. Always mix when you
are rested and ready. Take frequent ear
(and brain) breaks. Forget about
indulging in the band’s party along with
the beer and the smokey treats. When
they sober up it better sound good or
you’re just wasting time. Be polite but
don’t let the band help you mix them very
much. I once gave each band member a
mixer fader for their track and by the end
of the session every fader was full
volume. Save your mix for their final
judgment. Use their favorite band music
they brought you to do your comparisons. Another trick that gets rave
reviews is to have each member bring a commercial recording of their
favorite musician and try to match their personal sound to this. Every band
I did this to said the mix was better
than they thought it could be. That
means the engineer (that’s you)
becomes a star for a day. Also,
when beginning to mix start with the
drums and get a good drum mix. I
usually run this mix at about -10dB so
there’s enough room for the bass,
solos, voice, and the rest of the band
in the mix. I’ve heard some
engineers say they use -6dB for the
drums but to me this cuts it too close
to the bone or zero dB mark. Also,
use a side-chain compressor from the
bass drum to the bass guitar so the low end of the bass guitar is fat and
the bass drum doesn’t get lost. Do the same thing with the snare drum
and the rhythm guitar so the mid-range isn’t stomping on the snare. Play
the mix and walk away from the speakers and see how the mix changes.
Listen from a distance for a while. Are there any problems you missed
while listening up close? Try listening at a gradually lower volume until it is
off. Generally the last instrument sound heard before the sound becomes
off or non-existent is the one people will say is the most obvious or the
leader of the band. So if the mix is about the vocalist and the reverb or the
drum set is the last sound you hear then you need to make some
adjustments. And remember, don’t mix the life out of the band; try to be
true to the source and capture who they are. Spending long hours
listening to a small part over and
over doesn’t do much good, it
wastes time and energy, and it
sucks the life out of everybody
involved. This includes you. And
by all means, one of the most
important things to remember,
save your computer DAW files
often. I use the auto save function
built into the DAW to save every
15 minutes to an external drive. It
has saved a few projects from
certain death. And know when
good enough is good enough.
There’s no such thing as a perfect
mix, although sometimes it feels close. So give yourself a relative mixing
timeline and try to stick to it. And always rely on and trust your ears except
for after an excessively long day. Trust your DAW but don’t mix with your
eyes. Always mix with your ears. Your ears generally don’t lie (unless
excess fatigue sets in) but in the end it’s the band’s ears that are always
the final judge to the sound. And this includes bands and people who
shoot themselves in the foot with poor final sonic decisions. Unfortunately
it happens – your hard work goes out the door with (what you may feel is)
a bad sound. They listen to it in their old pickup truck and decide it needs
10dB more 10K. Ouch.
#08. Mixing Less Items is Easier
Sub mix your similar tracks so
there are less things to mix. If
there are several tracks of
backup vocals then combine
these into a folder track. Back in
the old days of mixing the vocals
were permanently mixed to a
stereo track and that was the mix
used for the tune. Fortunately
today we can leave all tracks
separate and just subbed to a
folder. If there are several guitars
for a wall-of-guitar sound then
sub the guitars so it’s a one-knob-does-all situation. The same goes for
drums.
#09. Transients
Use compressors and limiters
judiciously to keep the transients
under control. Bass guitar,
acoustic guitar, synths, and
drums/percussion can have
transients that will force the
instrument to be turned down
thereby ruining a mix. Put a
small amount of compression on
the offending track(s) to help seat
the instrument in the mix, and
then use a transparent limiter to
tame and spikes that may leap
out of the track. This gives the
most consistent sound. For an excellent free limiter download and try the
Thomas Mundt (64-bit version) and the free download FR-COMP 87 is a
very pleasant sounding compressor as is the Klanghelm MJUCjr or the
Molot by Vladislav Goncharov. Another free compressor that’s really
great for guitar is the TDR Nova 4-Band.
#10. Speakers
Studio speakers generally come in
three different sizes: small,
medium, and HOLY MACKEREL.
Headphones are great and often
needed but always do the final mix
with your speakers. And know
your speakers. Listen to all your
favorite commercially recorded
stuff on them. It’s a smug feeling
to know your speakers well
enough to recognize problems in
the audio before it becomes a
tangled mess. And use a
consistent and pleasing listening volume – talking volume or so but never
louder than a vacuum sweeper. The world doesn’t need deaf engineers.
#11. Use Outside Experience
Hire a Pro to demonstrate what your
tracks can be. Some people will
send their music to a pro to mix it
and this is a great way to discover
where your skills need work. This
can be money well spent and it
shouldn’t cost a lot. On the other
hand, many years ago I took one of
my mixes to a well known place to
have it mastered and the end result
was much less than I anticipated
and it cost me a hundred bucks for
a song only 1 and a half minutes
long. Needless to say I never sent anything off to anyone ever again. My
mastering job was hands down better than anything they did for me. And
one particular song went on to be be featured in a popular national mixing
magazine (listen to Marijuana by Dangerous Neighbors for an example of
4-track tape mixing and mastering) and it was on several local college
radio stations. Over time other
studios sent me their mixes to
master for them. So work hard
and know when you’re ready to
go on your own and offer your
services. Learn as much as you
can about the shortcuts offered in
your DAW. Learn the common
ones and work your way up to the
obscure. Offer your skills for free
or greatly reduced prices to local
bands until you feel ready to start
charging. Give them the masters
so they can take them
somewhere else (usually their home) for mixing if they feel so moved. As
you go along some bands will never come back. That’s just how it goes.
People get disgusted, quit, or move on. But some musicians or bands will
become loyal and request you for all their studio and stage recordings. It’s
a wonderful feeling.
OH NO! The Recording Tape Ran Out
I hope all this helps save you
time and money, especially if
you are a hard core do-it-
yourself type of person like
me. Music production
courses are OK if that’s what
you think you need, but
nowadays there is so much
free mixing advice online as to
negate the need to purchase
any mixing course at all. Also,
this 11 Essential Tips and
Tricks on Audio Mixing list is
not an exhaustive narrative by
any means; I overlapped some stuff, repeated myself, and made some of
the topics cover enough range to be divided into even more topics. There
are many things to remember on a recording project, but they come over
time. And I feel the craft can be learned without spending money on
teaching stuff because there is so much free information out there to be
had. I started out bouncing tracks on a two-track Sony tape deck back in
the sixties and early seventies, then bought another, then bought a 4-track,
then bought another 4-track to bounce between them, then bought to an 8-
track, then a 16-track to sync with the 8-track, then a 24-track to sync with
the 16-track, and then to a dedicated computer for a DAW. Digital mixing
and mastering has become cheaper, faster, easier, and the quality is head
and shoulders above what I learned on. It just gets better and better. If
you want to get really good really fast simply record as many bands and
take as many opportunities as you can for cheap or free. When you get to
a difficult recording situation and you immediately know the answer
(instead of referring to a book or an online video) then you are thinking on
your feet. That’s when you are ready to move on and start asking for
payment for your efforts. You made it. And now you’re worth it.
I want to download the PDF 11 Tips and Tricks for Audio Mixing.
I guess that’s all for now. Happy Halloween.
Don’t click the like button – there isn’t one.
Don’t subscribe to this website because that’s not possible.
There’s beauty in the underground. Maybe I’ll see you next time.
Knowledge, art, and music for all…
Fred
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