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February 16, 2026
Tips and Tricks for
Recording Massive
Metal Guitar
(part one of two)
In the last episode we went over part two of the
intermediate to advanced guitarist
ways to invent or create metal riffs
(click here for a refresher). This time
we’re going to go over
Tips and Tricks for Recording
Massive Metal Guitar. We need a
bigger sound. So sit back and relax.
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Tips and Tricks
For Recording
Massive Metal
Guitar
Introduction
I am going at this assuming you already have
a basic understanding of recording, you know
what a DAW (digital audio workstation) is, you’ve
purchased your chosen DAW (Reaper is excellent
for the price), you know the basics of your DAW,
the necessary buffer size for your CPU, input gain
settings, sample rate, etc. The higher the
computer CPU power you have the better off you
are going to be for recording. Hopefully you
understand how to record mono or stereo guitar
tracks, bass tracks, synth tacks (if needed), and
can record and/or splice MIDI data for your drums.
Head phones are nice for stereo placement but
they are not an end all solution -- air is the best
mixer. A pair of portable speakers with a wired
input (not Bluetooth) is great as is a boombox
(jambox) for a way to hear what you’re doing. If
you do not understand all of this simply follow
along for future reference.
The Metal Gear
Rabbit Hole
I’m a big fan of using my stage
gear as my recording gear. I
hate buying gear twice.
If a piece of gear can do double or triple
duty that’s excellent, at least to me. I
also try to use free NAM modeler plugins.
Use them if you use the Valeton GP5 or the GP-
50 pedal (these need conversion) or the NUX
Amp Acadamy Stomp, or the Blackstar Beam
ain’t bad either. And the Valeton and others work
for bass, guitar, synth, etc. The plugins for these
pedals are the free open source NAM plugins or
files for your guitar tones, although you can also
use the free NAM plugin software in your DAW if
you use Windows 10. There’s no reason (unless
you don’t care) to purchase NAM plugins because
there are so many that are free. Check out the
website called TONE3000 (formerly ToneHunt).
There are thousands of profiles that range from
superior to horrible, but a few are noteworthy. The
Mesa Boogie JP-2C by Emil Rohbe / Paul
Jacovino is excellent. The Revv Generator 120
MK III by noamp is another great choice. Also
give a listen to the 6505 (2004, USA) by Arlington
Audio. I also try to use my own drum sounds
(free), or my own reverbs (free), or my own
speaker IRs (free). Even synthesizers. I even
use all free studio effects plugins for my DAW, and
if you need a list of the ones I prefer or I think are
the best check out the free studio plugin issue. I
also use free mastering tools. For a list of great
plugins go to the mastering plugins
issue.
Basic Tips First,
The Easy Stuff
Recitation:
Make sure your guitar is good enough
to play and record without too many issues.
Make sure your intonation is as close as you
can get. Track down and eliminate all buzzes
that shouldn’t be there. I’m a raw type of
guitarist so I prefer some guitar issues. But most
guitarists don’t. Take your guitar to a guitar tech if
you don’t know how to do it yourself. Use fresh
strings that have been worked in so they stay in
tune. Use as many takes as you need to record it
being played correctly. It always sounds
more real.
Tune often
I
never hurts my feelings if you tune
before every take or so. And I
hope you feel the same for me.
It’s better to be in tune in the tuning of
your choice and make a few digital
repairs than it is to notice it later and
have to re-do a track.
Signal Level
If you are recording by yourself then
you’ll need to check your levels. Make
sure your signal is high enough to print a good
track, not so loud it digitally distorts, and not so
low that the signal to noise ratio is annoying. Test
it with a loud chord or a forceful palm mute so
your level is correct for the loudest parts of your
playing. Don’t use a compressor here to cheat the
volume because you are looking for dynamics.
Although I am guilty of using a limiter for level
insurance, it’s generally not a good idea for
conserving dynamics. However, it’s fine to use a
compressor on the guitar after
the tracks are done.
Bare Bones
Record using a bare-bones
setup (for now). By this I mean use the least
amount of computer CPU-taxing plugins as
possible to get the best guitar signal recorded.
Record guitar while playing along
with drums (and bass if you’ve got it)
and also the metronome to help stay
in the groove and help with the feel of
the tune. Your drum module (or drum
tracks), tuner (or one in your pedal
board), amp sim (or external module or pedal and
a clean signal). Add your compressors, reverb,
effects and so on later to conserve
computer CPU use.
Note Definition
Play with definition so your individual
guitar notes pop out of the mix. Avoid
slop – clarity is the keyword here. Use a
hard pick – soft picks have too much give. Try to
practice amplified (or at least an emulation or
modeler) and learn how to control the gain
for clarity.
Clamp Down the Extra Noise
Some guitarists use a way to dampen the
headstock strings behind the nut or under
the wang or whammy bar springs in the
back of the guitar. Many guitarists also
dampen the strings that are not being played while
recording a musical section by physically
muting or taping strings not being
used. Try a sock, some spare
fabric, a hair-tie, a head band, or
a piece of foam rubber. You can
also purchase a professional model
for dampening, but I always like
things home-made. And it’s
cheaper. I don’t like dampening for
myself because, once again, I prefer the raw
sound of the guitar. But many guitarists
use it to make the quiet parts dead silent.
Fair enough. On this topic I agree to
disagree.
Two Tracks per Take
Always record a dry track along
with the external amp or
distorted track. If you make a
mistake simply repair the clean track and re-amp
the external amp sound. Don’t forget to get a
high-to-low impedance box, or a spit signal using
a high-to-low tuner like the TC Electronic
Polytune. If you are using the internal computer
sounds from a plugin then recording two tracks
simultaneously isn’t necessary. Use the guitar
amp plugin post live signal or on a separate track.
My Compliments
to the Chef --
That’s A Tasty Blend
Use complimentary guitar tones to sum to mono
for a bigger single guitar tone. For instance, a
take-off of the double microphone placement
where one is zeros degrees to the speaker and
one is 45 degrees and they are mixed to mono. A
good choice of two of your favorite complimentary
sounding cab IR’s can also get you there. When
you sum the two signals to mono use your ear for
phasing issues because mono is always phase
correct. When using two different versions
panned hard left and right check the two guitars
for phase issues using a plugin designed for that.
Nobody likes a mosquito sounding guitar.
Quantizing Your
Clean Guitar Signals
Try guitar track quantizing for even more perfect
massive tracks. Use stretch markers in your DAW
on guitar tracks that are not quite perfect but
pretty darn close to on the beat. Nobody’s
perfect, so it might as well be perfect for your
audience. Using this trick can be very time
consuming but extremely helpful. Some say it’s
cheating, but there are other choices: either play
the whole track again, or punch-in to repair small
parts of what you’ve got, or keep practicing the
part(s) and come back later. Repairing the
offending track using stretch markers is often a
great choice if it just needs a little tempo fixing.
Symbiosis
The bass and guitar tones
usually have a symbiotic
relationship and they can
benefit each other. That’s
not to say two different tone types wont mix. Hell,
I’m sure with a clever engineer Lawrence Welk
and Black Sabbath sounds could be mixed
successfully. But they must work together as a
unit so the bass guitar low end works in the guitar
mix, and the guitar doesn’t overshadow the bass
mix. For them to work together a little better
simply notch out the bass frequencies between
230-500 cycles so the guitar has room in the lower
mids. This can be done a few ways. Split the
bass signal in half and make the lower
frequencies a more defined low end grunt, and
use some kind of tube distortion for the upper half.
Another way is similar but the bass is split into
three frequency ranges using the same method
for the lower frequencies and mid-frequencies,
and the top end is distorted to taste to cut through
the band. Yet another way (although not quite as
good) is to simply use an old fashion multi-band
EQ to lower frequencies on the bass in the 230-
500Hz range. It’s possible to make the EQ
settings complimentary.
EQ The Guitar
The Super Fine Tuning
Sometimes the guitar needs an
EQ haircut. If the truth be
known, it always does unless your modeler sound
is very refined. To do this, start with a high pass
and low pass EQ to clean up the guitar, or low cut
and high cut. It doesn’t have to be a brick-wall
type filter, but it has to be enough on either end of
the EQ spectrum to tame down the signal. Use
roughly 48dB or so per octave, or a relatively
steep slope, but not quite a brick-wall. When I do
mine it looks sort of like an upside down paper
cup. I usually start my low end roll-off at about
120Hz and my high-end roll-off at about 5KHz, but
use your ears for your likely spots. Many people
start the high-end roll-off a little higher at about
6KHz to 7KHz, so again, use your ears for the
precise point. Your initial EQ curve may look like
this…
Repairing the upper mid-range comes next at
about 700hz to 3KHz. Sweep to find problem
frequencies and notch out the ear fatigue noise
areas. Use a narrow band setting on you EQ and
start your cut at about 2dB. Then at around
400Hz scan to find any low end problems. Cut the
EQ offenders a couple dB to fix the problem but
not so much the guitar sound suffers and loses
body. All these cuts are done with a narrow Q so
frequencies that are pleasant on either side of the
problem area are conserved and not effected. So
as a quick overview…
1. Start with your near brick-wall filtering.
2. Find and fix upper mids problems.
3. Find and fix low mids and any middle mids.
4. Listen for problem resonances and kill them.
5. Voila, you are done.
Your finished guitar EQ job may look something
like this…
Conclusion
Tips and Tricks For Recording
Massive Metal Guitar
We’ve covered the basics of getting a
massive metal guitar sound. And without
using the basics the rest of
the guitar mix doesn’t
matter. I hope this first
of two sections has
given you food for
thought and
consideration, and maybe one of the ideas has
given you a new approach.
Don’t touch that dial…
Stay tuned next time…
In the coming second part of
making recorded metal guitars
sound bigger we’re going to examine
some advanced tips and tricks for making
your riffs sound bigger and beefier.
Routine things like double and
quad tracking, but also multi-tap
delay, track splitting, EQ,
compression, and others. And
we’ll also hear another
solo piano tune from
Dangerous Neighbors
called Vanishing Dream.
Maybe I’ll see you then.
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